![]() Yellow - The time required for the draw event.Red - The update speed of the step event. ![]() Green - Input / Output processing (ie: keyboard, mouse, gamepad, networking etc.).As you can see from the image above, the bar is made up of various This bar is split into sections, with each section being 1/60th of a second. Number of texture swaps and the number of vertex batches (note that texture swaps and vertex batches will never be zero and will normally show values of 2 or 3, since even with an empty room an no objects GameMaker Studio 2 still has to draw and batch The debug overlay shows a graphic CPU/GPU usage bar in the actual game window itself along with the current real fps value, This function can be used to switch on and off the standard debug overlay when testing your game and is disabled by default.
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